Сентябрь 29, 2022, 07:13:23

Обновление 28.09.15

Автор IrLex, Сентябрь 28, 2015, 03:57:51

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Сентябрь 28, 2015, 03:57:51 Последнее редактирование: Сентябрь 28, 2015, 06:10:48 от IrLex
 - Improving Party Duel.
-- Reduced object creation by using static server packets.
-- Improved loggers.
-- Using new High Five Onlympiad arenas.
-- Instanced Party Duel allows multiple party duels at the same time.
-- Multiple random arenas.
-- Fixed bug porting players to unexisting arena then falling to the void.
-- Fixed bug that saved player position after teleporting to arena instead of saving position where the duel was requested.
- Multiple typos fixed in StatsSet class.

- Rewritting Attackable AI
-- Using SLF4J logger.
-- Typos in comments fixed.
-- thinkAttack() will try to cast one random skill and not iterate over all skills.
-- Heal skills will keep original target after cast is completed.
-- Fixed issue with long and short range skills being always null, using always NPC template.
-- Improved performance and memory usage.
-- Removed AISkillScope.GENERAL skills from cast options.
-- Long and short range skills will always use minimum and maximum skill cast chance.
-- Fixed issue with "primary skill ID" being always zero, removed faulty logic.
-- Avoiding "skillrender" template.
-- Fixed NpcData typo where all skills are short range...
-- Removed range condition when choosing a skill to cast.
-- Now NPCs with only long range skills will be able to cast when enemy is close.
-- Short range skills are prefered, if enemy is far, will try to cast long range skill.
-- RandomAnimationTask is now a static class.
-- Removed unsued parameter from NPC template.
-- Fixed issue where NPCs buffed target instead of themselves.


Сентябрь 28, 2015, 06:03:43 #1 Последнее редактирование: Сентябрь 28, 2015, 06:09:40 от IrLex
Запущено со ВСЕМИ вышеуказанными обновками.